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Push and pull

Chess Master and Daydreamer

50%typically alike: about 10 of the 20 dilemmas

Chess Master and Daydreamer pull opposite ways on one dilemma, the long game against the moment, and lead with different strengths otherwise. Sparks fly, and so do good ideas, as long as you take turns.

Where you click

  • Your strongest leanings don't overlap, so common ground comes from the other three dilemmas.

Where you clash

  • One says "tonight", the other says "next month". Meet in the middle.

What each of you brings

  • Chess Master · HeadSees through spin and wishful thinking.
  • Daydreamer · DreamerSpots possibilities nobody else noticed.

Know a Daydreamer?

Types are a start. Take the 20 dilemmas, send your link, and see how alike the two of you really are, answer by answer.

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